Large Town: Kibohê-yetîtê Dêtîkè

Kibohê-yetîtê Dêtîkè

Kibohê-yetîtê Dêtîkè
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceBëmtlaci Zone
RegionDaz̄ijapu Brush
Founded1234
Community LeaderCity Manager Nīń̄s Vú̄y 'Teen Coco' Ré̄nḱ Yä̌shvé̄ Mp̪féch Breshèdo
Area7 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1470 m (4822 ft)
Average Yearly Precipitation278 cm/y (109 in/y)
Population1774
Population Density253 people per km2 (887 people per mi2)
Town AuraMysticism
Naming
Native nameKibohê-yetîtê Dêtîkè
Pronunciation/kiˈbohɘ/ /jeˈtɪtɘ/
Direct Translation[cute] [library]
Translation[Not Yet Translated]

Kibohê-yetîtê Dêtîkè (/kiˈbohɘ/ /jeˈtɪtɘ/ [cute] [library]) is a temperate Large Town located in the Bëmtlaci Zone of the Union of Engineers.

The name Kibohê-yetîtê Dêtîkè is derived from the Iron Elvish language, as Kibohê-yetîtê Dêtîkè was founded by Annúngiliel Breshe, who was culturaly Iron Elven.

Climate

Kibohê-yetîtê Dêtîkè has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a cool 15°C (59°F). Kibohê-yetîtê Dêtîkè receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the spring. Kibohê-yetîtê Dêtîkè covers an area of nearly 7 km2 (2 mi2), and an average elevation of 1470 m (4822 ft) above sea level.

Overview

Kibohê-yetîtê Dêtîkè was founded durring the early 13th century in summer of the year 1234, by Annúngiliel Breshe. The establishment of Kibohê-yetîtê Dêtîkè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Annúngiliel Breshe struck deals with nearby nations and communities to establish Kibohê-yetîtê Dêtîkè as a prison colony.

Kibohê-yetîtê Dêtîkè was built using the conventions of Iron Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Kibohê-yetîtê Dêtîkè is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kibohê-yetîtê Dêtîkè is buildings are arranged arrounded highly ordered system of broad baked earthen streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Kibohê-yetîtê Dêtîkè's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The town's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Kibohê-yetîtê Dêtîkè's budget oriented are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Kibohê-yetîtê Dêtîkè is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The town has truly fallen to evil.

Civic Infrastructure

Kibohê-yetîtê Dêtîkè possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kibohê-yetîtê Dêtîkè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kibohê-yetîtê Dêtîkè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kibohê-yetîtê Dêtîkè's parks.

Kibohê-yetîtê Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kibohê-yetîtê Dêtîkè.

Kibohê-yetîtê Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kibohê-yetîtê Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kibohê-yetîtê Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kibohê-yetîtê Dêtîkè's public wards, blessings, and other arcane systems.

Kibohê-yetîtê Dêtîkè has an Scientific Academy which provides higher education in the natural sciences.

Kibohê-yetîtê Dêtîkè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Kibohê-yetîtê Dêtîkè's grid is powered by mana accumulators.

Kibohê-yetîtê Dêtîkè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kibohê-yetîtê Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kibohê-yetîtê Dêtîkè's natural decorations nor waterways.

Kibohê-yetîtê Dêtîkè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kibohê-yetîtê Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kibohê-yetîtê Dêtîkè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kibohê-yetîtê Dêtîkè's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Kibohê-yetîtê Dêtîkè the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Blink Dog near Kibohê-yetîtê Dêtîkè are known to be a mutant strain of the creature.

Kibohê-yetîtê Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Mysticism energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 9
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 7149 m2
    • Cattle and Similar Creatures: 443
    • Poultry: 5322
    • Swine: 354
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 177

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 6
  • Clothmakers: 5
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 4
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 9
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 4
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 13
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 7
  • Restaurateur: 7
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 5
  • Comfort Services: 8
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 6
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 4

579 of Kibohê-yetîtê Dêtîkè's population work within a Foundational Occupation.

1071 of Kibohê-yetîtê Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 124 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Kibohê-yetîtê Dêtîkè is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Kibohê-yetîtê Dêtîkè used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Kibohê-yetîtê Dêtîkè.

In time immemorial, reportedly some time during the late 2nd century, Kibohê-yetîtê Dêtîkè was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kibohê-yetîtê Dêtîkè lost 110 people, 133 livestock, and 32 buildings. The conflict ended after roughly 190, when members of Kibohê-yetîtê Dêtîkè's militia enacted an operation to train a group of civilians for a special clandestine operation. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with the defense of the research site against a siege, which ended in a stalemate for Kibohê-yetîtê Dêtîkè's forces. The war is remembered in legend by Kibohê-yetîtê Dêtîkè's bards, historians, and legend keepers.

History